In the last few years, video games have become a more immersive and interactive experience. The industry is still in its infancy with many new things to come. What would you like to see in the next edition of a game?
The tourist attractions near me is a new game that will be released on the Nintendo Switch. It has been announced to come out in late October 2018.
Grand Theft Auto Trilogy, which includes three famous games – Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas – will be updated and launched for the current generation of consoles later this year, according to Rockstar Games. We won’t have to wait long, given that we’re currently in the fourth quarter of 2022.
Rockstar promised better visuals and gameplay features, but also that the games will retain their iconic appearance from their previous iterations. So, we can’t say for sure what new features will be included, but it’s clear that Rockstar doesn’t want to recycle the games, but rather modify them for elderly gamers who want to relive their childhoods and new gamers who have never played them.
So, we can’t say for sure; we can only speculate, but given that it’s been almost two decades since those games were released, and considering all of the new features Rockstar has introduced in their more recent games (such as GTA5 and RDR2), there are a few things we’d like to see in the remastered version of the trilogy.
System of Checkpoints
When we were considering all of the additional features available in the Definitive Edition, mission checkpoints were the first thing that sprang to mind. Every mission featured a few locations that were automatically stored and where the players may resume the current quest if they screwed anything up, which was first introduced in GTA: Episodes from Liberty City. This was a much-welcomed new feature since it eliminated the need for players to drive from the hospital (if they died in the middle of a mission) to the correct location and then replay the whole game, which can be tedious, especially in longer missions. The checkpoint system eventually became an essential element of GTA 5, and it performed well. We still remember the days when we were beginning missions a dozen times over and over again, screaming at the screen, and some gamers even destroyed the controller in anger since none of the original GTA Trilogy games featured a checkpoint mechanism. We’d be thankful if Rockstar could save us from all of that with this remastered version.
Drive-By Shooting is a versatile method of shooting.
The driving controls were not always as smooth as they were in Grand Theft Auto 5. Of course, you can travel forward, backward, left, and right in earlier GTAs, but we’re not talking about that. Four years after the debut of San Andreas, Grand Theft Auto 4 featured more flexible vehicle aiming, which increased shot accuracy. The only method to fire from a car in earlier games was to turn the camera left or right and shoot through the vehicle’s window without aiming. GTA 4 featured a far more flexible aiming system when driving, with the “look left” and “look right” commands being moved to the right analog stick (on PlayStation), allowing players to freely move the camera in any direction. It would be great if Rockstar included this in the Definitive Edition because there are some missions that require shooting while driving, and most players have probably grown accustomed to the controls that require pressing the button to move the camera right or left before pressing the less-than-precise shooting button after playing GTA 4 and GTA 5.
Enhanced Coverage System
The cover system is one aspect of gameplay that Rockstar has continued to improve with each subsequent game. However, the cover system didn’t work so well in the GTA trilogy. Especially in GTA 3, when even crouching was impossible. Crouching was first introduced in GTA Vice City, and it was kept in GTA San Andreas to allow players to hide beneath shorter items such as vehicles and fences. However, that concealing mechanism still relied only on walking and hiding behind things. The cover system in GTA 4 was greatly enhanced with the addition of a take cover command that conceals the character behind the closest solid object. And, once under cover, a player could have peered out and fired while being shielded from the opposing firepower. Gunfights were extremely realistic as a result of this, and it was retained in GTA 5 and both Red Dead Redemption games. Many fans felt that the enhanced cover system made gunfights more thrilling and gave them the feeling of being in an action film. It would be fantastic if the Definitive Edition included the cover system, which was implemented after the original games were published. Over be honest, we’d prefer this to the checkpoint system.
Fingers that have been separated
Although GTA San Andreas is currently regarded as one of the greatest games of all time, the truth remains that it was launched in 2004 and got some criticism for its visuals even at the time. Of course, we can’t expect the 2004 game to look exactly like GTA 5, but remastering it today might result in significant graphic improvements. Yes, Rockstar has said that the visuals would be enhanced (while maintaining the game’s original aesthetic), but we believe that upgrading the graphics will make an already excellent game even better. The design of the character’s hands, which appeared like their fingers were cemented together, was one of the first things that gamers noticed. That’s only one of the minor flaws that the remastered version may address. Improving the visuals may also help to make the characters (and everything else) more lifelike. Don’t get us wrong: we don’t anticipate the GTA trilogy to have the same quality of visuals as Red Dead Redemption 2, but we do expect some upgrades, and we’re excited to see what Rockstar has in store for us with the Definitive Edition.
Swimming with Tommy Vercetti and Claude?
Okay, this isn’t strictly necessary, but we couldn’t help ourselves. Swimming was originally featured in Grand Theft Auto: San Andreas, and it has since been an essential element of every new game, particularly because the water is the terminus of every GTA area. If you jump into the ocean in GTA 3 or GTA Vice City, you only have a few seconds until your health depletes and you’re out. Fans were so frustrated by this for a long time that they developed modifications to enable the playable characters Claude (GTA 3) and Tommy Vercetti (Vice City) to finally enter the water safely. But it was just the audience. Claude and Tommy, the primary protagonists, were never made to swim. Could this restored edition of the GTA trilogy, however, provide them with the opportunity to do so? Maybe. However, keep in mind that San Andreas featured one objective that needed swimming, while GTA 3 and Vice City didn’t since the main characters couldn’t swim at all. So, if swimming is included in the remastered versions of GTA3 and Vice City, it will just be for free-roaming in the waterways of Liberty City and Vice City, but that may be enough for some fans.
Is Claude expressing himself?
Okay, we know this isn’t going to happen since we highly doubt Rockstar would employ a voice actor and record the lines 20 years after the game was first published. And we both believe that having him speak in the updated edition would likely take away some of the game’s original charm. Still, we’re hoping that the remastered version will enhance his physical appearance and, maybe, make his (and Tommy’s) running a little more realistic, since their jogging in the original games looked like they were running with a broom in their trousers. Again, we’re not claiming that this was a big blunder since we recognize that those games were launched two decades ago, but if Rockstar has the opportunity to enhance already fantastic titles today, why shouldn’t it?
We’ll leave our well-wishes here. Of course, we might argue that we want additional side missions, activities, mini-games, and realistic NPCs, among other things. However, we must bear in mind that they are remastered versions of previously released games, and it would be unfair to expect them to be brand new. We’ll save our larger desires for GTA 6, if and when Rockstar chooses to reveal it. Rockstar seems to be buying time with this Definitive Edition in order for fans to stay calm and patient while GTA 6 is still a long way off.
By the end of the year, Grand Theft Auto: The Trilogy – The Definitive Edition will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch!
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